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SCUM

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Objective:

A card game where you try to get rid of your cards and move yourself into the head chair, often referred to as the King chair.

Game Type:

Active. A lot of movement may be required.

Players:

4 to 8 players

Needed:

Standard deck of 52 cards

Setup:

This game is also called Presidents or Kings and Serfs. Sit in a circular fashion, around a table is best. Label the chairs. The head chair should be label "Boss", the second chair is "VP", all other chairs are Managers and the lowest chair is labeled "Scum". Players draw cards to determine where they should sit. Aces are highest followed by kings and so on. Jokers don't count during the seating draw and the player should draw again. Players with the same rank (such as two 4's) are then ranked based on suit. Diamonds are highest, next hearts, then clubs and finally spades. Players then take their seats sitting in clockwise order.

Dealing:

If the group is big you can consider using two decks of cards. The Scum always deals the cards. All cards are dealt to all players equally. Any extra cards are dealt first to the Scum and then counterclockwise towards the Boss. For example, if there are 7 players, each player will get 7 cards with 5 left over. After the cards are dealt, the Scum must give the Boss his highest card and the Boss gives the Scum any card of his choosing. Then play begins.

Round and hands:

Play consists of hand and rounds. A round may consist of many hands and ends when all players have played all their cards. The Boss always leads the first hand of every round. From that point until the end of the round, each hand is lead by the winner of the previous hand.

Rules of a hand:

Here are some variations which you can choose to employ if you wish:

1. Single hand method: Once someone leads a hand each player only gets one chance to play or pass.
2. No play after passing: Once someone passes they loose the privilege of playing cards throughout the rest of the hand.
3. Lowest card leads: During the first hand of the round, the lower cards of a given card leads. This can vary but is usually the two of clubs.
4. Have to play: Players can pass but only if they do not have cards to play. Otherwise they must play.
5. Playing more cards: In this version players can beat a previous players cards by playing a number of cards greater than the previous players. For example, if the previous player plays 2 kings, the next player can beat it by playing three 4s. This negates the rule that you can only play the same number of cards as those played by whoever lead the hand.
6. Equal plays: Players can play cards of equal rank (as opposed to having to beat the previous rank.)
7. Jokers high: Jokers can be used in the deck and treated as higher than an ace. A single joker can beat any set or number of cards or any rank and the player who follows the played joker can play anything he/she likes. The hand then continues from the new players cards.
8. Jokers wild: Jokers can treated as a replacement for any card.
9. Two high: In this version two are treated like jokers and are high card (but not wild) and can beat any set or number of card of any rank.
10. Twos and threes wild: Two and threes are treated as wild cards replacing any cards.

Ending the hand:

Ending the round:

Scoring:

Variations:

Enter and leaving:

Players can lead the game after any hand. All player shift towards the Boss. If a player joins, they must join at the beginning of a hand and enter as the Scum.

More variations:

Fixed Seating: You can play where all players stay in the same seat and just the titles rotate. However, in this version their won't be a physically hierarchy order, only a logical one.

Hats: A fun version is to use hats depending on the seats you sit in. Be creative.

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