Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Passive. Little or no movement is required.
2 to 5 players.
What You Need To Play
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From the Makers
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose.
Every few years a game comes up with an original theme and an original mechanism, rather than just rehashing old ideas. Sometimes however the range at which this game plays well is less than the range that it states it can handle. This game does not have that problem.
This game manages to incorporate and original and interesting theme and mechanism, while playing well (if a little differently) with the entire range of number of players (1-5). While the originality gives this game some extra appeal with the more experienced gamer, the co-operative nature of this game makes it more appealing to the casual player too, who might be less interested in the standard, confrontational game, or a parent looking for a game to play with an older child that would hold their interest.