A game of "simon says" with a nautical twist.
Active. A lot of movement may be required.
6 or more players
What You Need To Play
One player is chosen as the 'captain'. The captain informs the other players (his crew) of the orders he will give. You may want to read them twice so the crew can learn them well. The captain also determines the size of the boat the crew is on. There must be a front and back of the boat. The captain also determine an object which is the 'base'. Then the game begins.
The captain calls out orders (see below) to the rest of the players who are the crew. This is best done with a strong pirate accent. If a player does not follow an order correctly, they are out. This decision is made by the captain who is always right. The game is played until only one person is left. To make the game less competitive, player do not get "out." Instead, if the captain notices that they do not follow an order, they must stand out for a count of 20.
1. To the ship: run to the captain's right
2. To the island: run to the captain's left
3. Hit the deck: lay down on your stomach (or if players don't want to get dirty, they can crouch down)
4. Attention on deck: salute and yell, "Aye, aye captain!" -- players may not move now until the captain gives the order of, "At ease!" (ie even if the captain gives a different order such as "to the ship" the crew must continue to remain at attention until told "at ease")
5. Three men in a boat: the crew must form groups of three and sing "Row, row, row your boat" Anybody who is not in a group of three is out.
6. The love boat: crew members grab a partner and dance. Anybody without a partner is out.
7. Clear the deck: everyone must have their feet up off the floor
8. Scrub the deck: everyone on their knees scrubbing
9. Captain's Quarters: everyone runs towards and touches the captain. The last one is out.
10. Man-over-board: Players must find a partner as quickly as possible. One partner must lay on their stomach while the other places their foot on their partner's back. Children without a partner or pairs that are too slow are eliminated.
11. Up parascope: Every player falls on their back and sticks one leg in the air. The last onee is eliminated.
12. SHARK!!!!: Everyone must run to a designated base (multiple bases can be used). The last player to the base is eliminated.
13. Crow's nest: All players must find a partner. The lightest player rides on their partner's back. Those without partners or who assemble the crow's nest too slowly are eliminated.
14. Three maids in a row: Children form groups of three and sit in a vertical row. The players who are the odd-man-out are eliminated.
15. Sick turtle: Everyone falls onto their backs and waves hands and feet in the air.
16. Bow: Run to the front of the boat
17. Stern: Run to the back
18. Port: Run to the right side of the boat
19. Starboard: Run to the left side of the boat.
20. Row the Boat: Each player finds a partner, sits face to face, holds hands, and pretends to row a boat. Players who can't find partners or who are too slow are eliminated.
If playing in a pool, all of the orders stay the same except for "hit the deck" which becomes "walk the plank." This means that crew members must bob underwater.