RED ROVER

(218)

Objective

Break through the line formed by your opponents.

Game Type

Active. A lot of movement may be required.

Players

6 or more players

What You Need To Play

Nothing

Rules

Players are divided into two teams and line up facing each other about 25 to 50 feet apart. Each side takes turns calling "Red Rover, Red Rover, let (insert name) come over." At that signal, the player whose name is called, runs from his line and tries to break through the line of opponents, who have all joined hands. If he breaks through, he can take one opponent of his/her choice back with him to his team. If he does not break through, he must join the other team. The team to add all the other players on its side first, or which has the most players at the end of a designated time period, wins. When one team is down to only one player, the game is officially over.

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