FLYING DUTCHMEN

(164)

Objective

Reach the open spot in the circle before your opponents.

Game Type

Active. A lot of movement may be required.

Players

4 or more players

What You Need To Play

Nothing

Rules

Four or more people stand in a circle facing in and holding hands. Two people go around the outside and when ready, tap someone's clasped hands, breaking the chain. The Dutchmen run around the circle racing against the two whose hand-clasp was broken (who run in the opposite direction). The slowest team gets to be the Dutchmen for the next round. Variations on this game are many including hopping or skipping, or perhaps in piggy-back.

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