This game works best in a dark house and should be played at night. First, define a jail area. This could be a room or a corner of a room. The person who is "it" waits at the jail counting to a 30 while everyone else hides. Hiders are allowed to move around and do not have to stay in one place. Then using, the flashlight, the person who is 'it' searches for the others who have hid but may be moving from one hiding spot to another. The flashlight must remain on at all times and may not be covered. When "it " spots someone, they must use the flashlight to get a close enough look at the person to identify him/her and call out the hider's name. Tagging in this game is done by calling a name, not by touching.
What happens when a person gets caught, gives rise to variations of this game. One variation is to pass the flashlight to the caught person, so s/he becomes "it." Another variation is to send each caught person to "jail" to wait until everyone is caught. The first person caught then becomes "it." Another variation is to have more than one person (or a team) be "it." With this configuration, people who are not "it" can touch tag other people (or team members) free from "jail." One of the "its" may stay near to guard the "jail."
Players can decide beforehand how they want to handle prisoners. Here are some options:
1. Pass the flashlight to the prisoner, so they becomes "it."
2. Send each prisoner to the "jail" to wait until everyone is caught. The first prisoner then becomes "it."
3. Have more than one person be "it." In this version, people who are not "it" can touch tag other people free from "jail." One of the "its" may stay near to guard the "jail."